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Logotipo de la comunidad de telegram - ШІ: Від теорії до практики
Añadido 06 ene. 2025

ШІ: Від теорії до практики

@AI_Practice
Número de suscriptores: 388
Fotos: 7,820
Videos: 4,100
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Descripción:
AI Practice: Перетворюємо складні AI-технології на ефективні рішення для бізнесу та життя • Огляди нових AI-сервісів із практичними прикладами застосування • Зрозумілою мовою про складні технології • Регулярні оновлення в швидкозмінній сфері AI

👥 Número de suscriptores

388
Promedio/Día:: 0
Promedio/Tiempo:: -1
Promedio/Mes:: +5

👁️ Vistas promedio por mensaje

42
Promedio/Día:: 39
Promedio/Tiempo:: 40
ERR: 10.82%

📊 Mensajes por Día

7
Último día: 0
Promedio semanal: 6.7
Promedio por día: 7

Historial de cambios de estado

Oficialmente no confirmado 2025-01-06

Muro

Estadísticas de telegram canal

Kling AI випустив Element Library: Надвисока консистентність персонажів у відеоКомпанія Kling AI представила потужний інструмент Element Library, створений для вирішення головної проблеми AI-відео — забезпечення ультра-узгоджених елементів (персонажів, реквізиту) із легким доступом для генерації відео.Цей інструмент значно підвищує якість сторітелінгу, гарантуючи, що головний герой не «змінює обличчя» від кадру до кадру. Як працює Element Library:⚫️Створення бази: Ви можете завантажувати своїх персонажів та різні асети, щоб створити власну бібліотеку.⚫️Автоматична оптимізація: Система автоматично створює версії цих матеріалів із різних ракурсів, різного освітлення та в різних сценах.⚫️Інтеграція у промпт: У майбутньому, коли ви створюєте відео, ви можете посилатися на ці елементи за допомогою простого синтаксису @xxx.⚫️Узгодженість: При введенні @xxx ШІ зчитує цей набір даних і автоматично зіставляє ті самі функції, забезпечуючи повну ідентичність персонажа у всіх сценах, незалежно від того, чи це зйомка відео, створення фотографії, чи зміна сцени.Це виводить консистентність персонажів у AI-відео на абсолютно новий рівень.👉 Ознайомитися з Kling AI #Корисні_нейронкиПідписатись на канал: ШІ: Від теорії до практики
Оживляемо малюнки{"description":"A photorealistic Formula 1 car emerges from a detailed pencil sketch on a cluttered architect's desk.","camera":{"type":"Slow Arc Shot","lens":"100mm Macro Prime","aperture":"f/2.8","position":"Starts extreme close-up on the pencil drawing, then slowly arcs around as it transitions to 3D.","environment":{"location":"Designer/engineer's drafting table","details":"Textured white paper with technical blueprints, graphite and colored pencils, eraser, compass scattered.Background is a dark, out-of-focus workshop."}},"lighting":{"primary_source":{"type":"Architect's Desk Lamp","position":"Top left, just out of frame","fill_light":{"type":"Soft Ambient Light","source":"Workshop background","color":"Cool bluish tint","intensity":"Low, lifts shadows and adds depth"}}},"main_subject":{"name":"Formula 1 Car","initial_state":"Hyper-realistic pencil drawing with precise lines and smooth shading.", "final_state":"Photorealistic 3D Red Bull F1 car with glossy carbon fiber, metallic paint, and realistic tires.","animation":{"0.0s-2.0s":"Camera on drawing; a hand erases faint construction lines.","2.0s-7.0s":"Transformation wave sweeps from front wing backward, turning pencil lines into 3D textures; debris lifts and settles.","7.0s-8.0s":"Car fully 3D, engine idles, exhaust emits subtle heat haze."}}, "audio_design":{"style":"Transformative, from quiet organic to cinematic epic","timeline":[{"time":"0.0s-2.0s","sound":"Graphite scratching and soft eraser shhh"},{"time":"2.0s-7.0s","sound":"Low magical hum growing with orchestral swell"},{"time":"7.0s-8.0s","sound":"Orchestral crescendo, final click, idling F1 engine whir"}]}} #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Подорож скляної кульки в Kling AI 2.5Промпт: POV of a glass marble being released at the top of a toy track inside a child’s bedroom. The marble begins rolling down with increasing speed, reflecting sunlight and colorful toys on the floor. It jumps off the track, bouncing onto polished wooden floorboards, passing under a rocking horse and through scattered building blocks. The camera spins slightly as it rolls under the bed, dodging a pair of socks, then shoots out into a bright hallway filled with floating dust particles lit by cinematic golden sunlight. It hits the stairs and bounces rhythmically, step by step, clattering down with vivid motion and sound.The marble enters the kitchen, sliding across cool tiles and narrowly dodging a robot vacuum. A dog barks as the marble veers beneath a table, ricochets off a spoon, and rolls into the living room. It slides under a couch, rolls past a sleeping cat, then hits a book ramp and launches into the air in slow motion. Time slows as we follow the marble soaring across the room, landing inside a metal pot. It keeps spinning and drops into a floor vent. Final shot: the marble rolls out of an exterior pipe into a puddle in the garden, just as a child’s foot splashes down nearby. Light glints off the marble as it settles — a tiny, reflective witness to the whole chaotic journey. #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Біомеханічний левіафан в Kling AI 2.5Промпт: Shot 1: A biomechanical leviathan slithers beneath the cracked surface of a sun-scorched desert, its armored plates shifting like tectonic scales. The creature’s segmented spine erupts in waves across the golden dunes, sending spirals of red sand into the air. Sunlight pierces through fast-moving dust clouds, casting dramatic shadows across its obsidian skin. Its movement is fluid yet violent, each motion echoing with a deep subterranean growl. The camera tracks low and fast above the trembling sand, following the creature’s path as ancient ruins collapse nearby. Heat distortion blurs the frame as electric pulses arc along its vertebrae.Shot 2: With a seismic howl, the leviathan bursts from the ground, launching skyward in slow motion. Its head—shaped like a fractured iron crown—scans the horizon with glowing optic nodes. A sandstorm blooms behind it like a rising tidal wave, curling in fractal spirals. As it coils mid-air, glowing glyphs etched into its armor flicker to life, hinting at forgotten tech beneath fossil rock. Lightning forks in mirrored arcs across the sky. The desert floor splits wide, exposing lava veins glowing beneath. The camera rockets upward as hawks scatter against a crimson-orange sun. #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Знімок з точки зору бджолиПромпт: Shot 1: A biomechanical leviathan slithers beneath the cracked surface of a sun-scorched desert, its armored plates shifting like tectonic scales. The creature’s segmented spine erupts in waves across the golden dunes, sending spirals of red sand into the air. Sunlight pierces through fast-moving dust clouds, casting dramatic shadows across its obsidian skin. Its movement is fluid yet violent, each motion echoing with a deep subterranean growl. The camera tracks low and fast above the trembling sand, following the creature’s path as ancient ruins collapse nearby. Heat distortion blurs the frame as electric pulses arc along its vertebrae.Shot 2: With a seismic howl, the leviathan bursts from the ground, launching skyward in slow motion. Its head—shaped like a fractured iron crown—scans the horizon with glowing optic nodes. A sandstorm blooms behind it like a rising tidal wave, curling in fractal spirals. As it coils mid-air, glowing glyphs etched into its armor flicker to life, hinting at forgotten tech beneath fossil rock. Lightning forks in mirrored arcs across the sky. The desert floor splits wide, exposing lava veins glowing beneath. The camera rockets upward as hawks scatter against a crimson-orange sun. #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
На мотоциклі по серпантинуWide aerial: camera accelerates forward over a mountain ridge, framing a lone motorcyclist at speed. Lens compresses into tight profile, then cuts smoothly into rider POV.Action: rider guns throttle, launches off ridge edge. Camera move: tilt and drop, tracking bike in vertical freefall. Background expands—deep abyss revealed with winding hairpin road far below.Impact: bike lands seamlessly yet hard on asphalt, suspension snapping tight, tires gripping instantly. No loss of momentum. Camera push: rapid zoom and dive with the bike, stabilizing to track at wheel-level as it rockets into the first hairpin.Choreography: rider leans deep, exits curve without slowing. Camera sweeps wide on crane arc to show steep cliffs and spiraling road below.Continuation: lens holds tight to rear quarter of the bike, matching speed through successive bends, keeping constant pressure and velocity. Dust and tire smoke mark the path as the descent continues #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Гра в стилі ретро"Hyper-realistic 10K, rendered with Unreal Engine 5 quality, cinematic lighting, sharp textures, and a deliberate 'diorama' aesthetic where backgrounds are rich but slightly stylized, evoking 2D depth.", "setting": { "location": "A vibrant, lush fantasy world with stacked, parallax-scrolling layers of realistic foreground, midground, and background elements.", "key_elements": "Foreground: Ancient moss-covered stone blocks, glowing mushrooms, animated pixel-art-inspired foliage (but rendered realistically). Midground: A flowing river, distant waterfalls, a crumbling castle. Background: Stylized mountain range with a vibrant, dual-tone sunset (e.g., purple and orange)." }, "subject": { "description": "A classic retro-game hero character, rendered with incredible detail. (e.g., A valiant knight in shining, slightly worn armor, with a large, gleaming sword, or a space marine with chunky, iconic armor and a laser rifle).", "action": "The hero performs exaggerated, iconic retro game actions: a high, arcing jump over a chasm, a precise double-jump onto a floating platform, or a dramatic, wind-up sword swing/laser blast at an unseen enemy just off-screen." }, "lighting": { "type": "Dynamic, vibrant, and highly contrasted fantasy lighting.", "details": "Strong directional light from the sunset casts long, dramatic shadows. Occasional 'game event' lighting bursts, like a magical glow from a collected item or a flash from an attack, briefly illuminating the scene with saturated color." }, "camera_movement": { "style": "**Constant, smooth, horizontal dynamic side-scrolling movement, with subtle vertical shifts.** Mimicking a player-controlled camera, but with cinematic smoothness.", "sequence": [ "Sec 0-2: Hero Intro & Scroll. Camera starts close behind the hero, tracking perfectly as they run across a detailed foreground. The background elements scroll at a slower, parallax rate, emphasizing depth.", "Sec 3-5: Dynamic Jump & Vertical Shift. As the hero performs a high, arcing jump over a gap, the camera smoothly and quickly tilts *upwards* to follow the peak of the jump, then quickly tilts *down* as they land, maintaining focus and emphasizing the height of the leap. The horizontal scroll continues.", "Sec 6-8: Action & Reveal. The camera continues its horizontal scroll, but with a slight, subtle zoom-out, revealing more of the lush environment just as the hero performs their dramatic attack. The camera slightly pulls back and settles on the hero's triumphant pose, showing off the environmental detail around them." ], "lens": "Wide-angle cinematic lens (e.g., 24mm or 35mm) to capture both foreground detail and expansive backgrounds. Focus racking slightly between hero and key environmental features." }, "sound_design_note": "Classic retro game 'bleeps' and 'boops' for movement and actions, but hyper-realistic (e.g., a *thump* for landing, a *shiiing* for a sword, a *pew-pew* for a laser, all with modern sound design fidelity). An orchestral, epic fantasy score with retro synth undertones. No dialogue."} #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Офісне життя{ "scene_description": "The shot begins with a wide exterior view of a tall, modern glass office tower in daylight, surrounded by light traffic and greenery. The camera slowly approaches a specific window on the mid-level and phases through the glass into a vibrant open-plan office. Employees are typing, talking, walking past with laptops. The movement continues straight past rows of desks, finally entering a glass-walled meeting room where a team is actively collaborating around a screen.", "visual_style": "Photorealistic corporate daytime; bright blue sky, reflections on glass, colorful office details", "camera_movement": "wide static building view, then smooth linear dolly inward through glass, straight through workspace to interior room", "lens": "28mm wide-angle lens", "fps": 24, "vfx": [ "glass transition pass-through", "realistic lighting reflections", "motion blur on fast gestures" ], "sfx": [ "office chatter", "typing", "phone buzzes", "coffee pouring in distance" ], "music": "upbeat soft-tech ambient loop", "lighting": "natural daylight pouring through windows mixed with LED ceiling lights", "mood": "lively, focused, efficient", "subtitles": "off"} #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Прогулянка берегом моряThe scene is a desolate, misty beach at the cusp of dawn, with a soft, diffused light filtering through a thick marine layer, creating a painterly yet photorealistic atmosphere. A slender woman, appearing to be in her mid-20s, with long, dark hair that is slightly wind-tousled and a composed expression, walks purposefully towards the camera. She is wearing a meticulously detailed, beige, long-sleeved, knitted mini-dress with a visible, intricate weave pattern and a subtly textured surface. The dress's fabric hangs naturally, catching the soft light. She holds two thick, dark-brown leather leashes, one in each hand. At the end of these leashes, two massive, photorealistically rendered great white sharks 'walk' alongside her. The sharks are approximately 15 feet long each. Their skin is rendered with astonishing detail, showing a slight, glistening wet sheen and the fine texture of their dermal denticles. Subtle, believable scars and nicks are visible on their snouts and flanks. Their gills are subtly flexing, indicating movement and life. Their dark, lifelike eyes are focused forward, reflecting the muted tones of the sky and the beach. The sand beneath them is wet and firmly packed, with the faint, unsettling impression of their lower fins and bellies. The camera begins with a low-angle shot, focusing on the woman's worn leather sandals and the wet sand. As the 8 seconds progress, it executes a slow, deliberate crane-like motion, rising to eye level, capturing the full scene in a wide, cinematic aspect ratio. The background consists of a vast, tranquil ocean with soft, foamy waves gently lapping at the shore, rendered with realistic fluid dynamics. The shallow depth of field keeps the focus on the woman and the sharks, subtly blurring the distant waves and horizon to create a sense of scale and focus. The overall mood is surreal, captivating, and slightly unsettling, blending the familiar act of walking dogs with the terrifying power of the apex predators. The shot is free of any digital artifacts, grain, or filmic looks, prioritizing pure, clean, hyper-realistic detail. #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Політ на драконі від першої особи в Veo"A first-person perspective (POV) ride. The dragon, a massive beast with obsidian scales and dark-red skin, is piloted by a knight in ornate, polished steel armor. The scene is a dramatic, high-speed descent from high altitude, soaring over a dense, ancient forest towards a sprawling, sun-drenched medieval citadel nestled in the mountains.", "visual_details": { "foreground_subject": { "element": "Knight's Gauntlets and Dragon's Neck", "description": "The rider's hands, encased in highly detailed, battle-worn **silver and brass gauntlets**, grip the thick leather reins. The **dragon's scales** are wet with atmospheric moisture, showing intricate texture and glinting sharply in the light. Subtle steam/heat shimmer rises from the dragon's back." }, "midground_environment": { "element": "Medieval City and Castle", "description": "A deep valley city built from red brick, white plaster, and dark timber. The **castle is the focal point**: a massive stone citadel with multiple high towers, banners flying from every turret, and visible activity (smoke, miniature people) in the central courtyard. The surrounding forest is dense and dark green (pine/fir)." }, "realism_attributes": [ "Ultra-detailed PBR (Physically Based Rendering) texturing.", "Subsurface scattering on any exposed skin/leather.", "High-frequency detail, film grain, and subtle lens distortion.", "Atmospheric dust, haze, and god rays (Volumetric Lighting)." ] }, "camera_and_motion": { "perspective": "First-Person POV (Attached to Rider's Head)", "movement_timeline": [ {"time_sec": "0 - 1.5", "action": "Slow start. Camera locked on the dragon's scales and gauntlets, establishing hyper-detail. Hold panoramic view of the city."}, {"time_sec": "1.5 - 3.0", "action": "Dragon banks sharply (Dutch angle/slight roll), initiating the steep, high-G descent. Quick, powerful wing flap visible in periphery."}, {"time_sec": "3.0 - 6.0", "action": "High-speed descent. **Intense motion blur** (optical flow) on the ground and trees, but the city remains sharp in the center view. The sound of air rush is implied."}, {"time_sec": "6.0 - 8.0", "action": "Deceleration phase. The camera smoothly stabilizes and focuses on the castle's main gate or landing platform. The motion blur fades to zero, ending on a crisp, static shot just before touchdown."} ] }, "lighting_and_atmosphere": { "time_of_day": "Golden Hour (Early Morning)", "lighting_type": "Dramatic directional sunlight (Hard light) cutting through a light atmospheric fog, creating sharp shadows and bright highlights (Volumetric Light/God Rays).", "color_palette": "Deep gold, deep emerald green, cool stone gray, and earthy reds." }} #ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики