Gaming
Subnautica 2 Developers Sue Publisher Over "Serious" Game Launch Damage
2 min read
14.12.2025
Subnautica 2 developers sue Krafton, accusing the publisher of sabotaging the game's launch to avoid a $250 million bonus payout.
lawsuit regarding Subnautica 2: conflict between developer and publisher
The developer Unknown Worlds, known for the popular game Subnautica, has filed a lawsuit against its publisher Krafton. They accuse Krafton of deliberately sabotaging the release of Subnautica 2, causing significant damage during the launch and harming the project's reputation.
Three former executives of the company — Ted Gill, Charlie Cleveland, and Max McGuire — have filed a lawsuit claiming that Krafton attempted to avoid paying a promised bonus of $250 million by sabotaging the early access launch of the game. This bonus was promised for achieving certain revenue goals by the end of 2025, and the early access launch was supposed to ensure those targets were met.
According to the lawsuit, Krafton knew that Subnautica 2 had a high chance of exceeding the target metrics and began taking steps to prevent that. The documents mention meetings between company employees in the US and Korea, where management focused not on a successful launch but on delaying the game's release, which could jeopardize the bonus payment.
The lawsuit also reveals that Krafton acquired Unknown Worlds in 2021 under the condition that the founders would retain control and adhere to the release schedule. However, the company allegedly violated this agreement by halting marketing and localization support for the game, as well as stopping creative work to delay the release.
At one internal meeting, a Krafton executive stated that releasing the game on schedule could lead to a financial disaster for the company. Meanwhile, Krafton refused to comment on the situation, but later Bloomberg reported that the company agreed to extend the bonus payment timeline considering the delayed release.
This week, internal documents surfaced on Reddit confirming the change of plans. A document with two screenshots showed how content had to be altered or removed to meet the scheduled early access release. Krafton confirmed the authenticity of these materials, stating that it aims for transparency and wants to clearly communicate the situation surrounding Subnautica 2.
In summary, this conflict serves as a vivid example of the struggle between developer and publisher, which could have serious implications for the future of the project and the reputation of both parties.
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