Знімок з точки зору бджолиПромпт: Shot 1: A biomechanical leviathan slithers beneath the cracked surface of a sun-scorched desert, its armored plates shifting like tectonic scales. The creature’s segmented spine erupts in waves across the golden dunes, sending spirals of red sand into the air. Sunlight pierces through fast-moving dust clouds, casting dramatic shadows across its obsidian skin. Its movement is fluid yet violent, each motion echoing with a deep subterranean growl. The camera tracks low and fast above the trembling sand, following the creature’s path as ancient ruins collapse nearby. Heat distortion blurs the frame as electric pulses arc along its vertebrae.Shot 2: With a seismic howl, the leviathan bursts from the ground, launching skyward in slow motion. Its head—shaped like a fractured iron crown—scans the horizon with glowing optic nodes. A sandstorm blooms behind it like a rising tidal wave, curling in fractal spirals. As it coils mid-air, glowing glyphs etched into its armor flicker to life, hinting at forgotten tech beneath fossil rock. Lightning forks in mirrored arcs across the sky. The desert floor splits wide, exposing lava veins glowing beneath. The camera rockets upward as hawks scatter against a crimson-orange sun.
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
На мотоциклі по серпантинуWide aerial: camera accelerates forward over a mountain ridge, framing a lone motorcyclist at speed. Lens compresses into tight profile, then cuts smoothly into rider POV.Action: rider guns throttle, launches off ridge edge. Camera move: tilt and drop, tracking bike in vertical freefall. Background expands—deep abyss revealed with winding hairpin road far below.Impact: bike lands seamlessly yet hard on asphalt, suspension snapping tight, tires gripping instantly. No loss of momentum. Camera push: rapid zoom and dive with the bike, stabilizing to track at wheel-level as it rockets into the first hairpin.Choreography: rider leans deep, exits curve without slowing. Camera sweeps wide on crane arc to show steep cliffs and spiraling road below.Continuation: lens holds tight to rear quarter of the bike, matching speed through successive bends, keeping constant pressure and velocity. Dust and tire smoke mark the path as the descent continues
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Гра в стилі ретро"Hyper-realistic 10K, rendered with Unreal Engine 5 quality, cinematic lighting, sharp textures, and a deliberate 'diorama' aesthetic where backgrounds are rich but slightly stylized, evoking 2D depth.", "setting": { "location": "A vibrant, lush fantasy world with stacked, parallax-scrolling layers of realistic foreground, midground, and background elements.", "key_elements": "Foreground: Ancient moss-covered stone blocks, glowing mushrooms, animated pixel-art-inspired foliage (but rendered realistically). Midground: A flowing river, distant waterfalls, a crumbling castle. Background: Stylized mountain range with a vibrant, dual-tone sunset (e.g., purple and orange)." }, "subject": { "description": "A classic retro-game hero character, rendered with incredible detail. (e.g., A valiant knight in shining, slightly worn armor, with a large, gleaming sword, or a space marine with chunky, iconic armor and a laser rifle).", "action": "The hero performs exaggerated, iconic retro game actions: a high, arcing jump over a chasm, a precise double-jump onto a floating platform, or a dramatic, wind-up sword swing/laser blast at an unseen enemy just off-screen." }, "lighting": { "type": "Dynamic, vibrant, and highly contrasted fantasy lighting.", "details": "Strong directional light from the sunset casts long, dramatic shadows. Occasional 'game event' lighting bursts, like a magical glow from a collected item or a flash from an attack, briefly illuminating the scene with saturated color." }, "camera_movement": { "style": "**Constant, smooth, horizontal dynamic side-scrolling movement, with subtle vertical shifts.** Mimicking a player-controlled camera, but with cinematic smoothness.", "sequence": [ "Sec 0-2: Hero Intro & Scroll. Camera starts close behind the hero, tracking perfectly as they run across a detailed foreground. The background elements scroll at a slower, parallax rate, emphasizing depth.", "Sec 3-5: Dynamic Jump & Vertical Shift. As the hero performs a high, arcing jump over a gap, the camera smoothly and quickly tilts *upwards* to follow the peak of the jump, then quickly tilts *down* as they land, maintaining focus and emphasizing the height of the leap. The horizontal scroll continues.", "Sec 6-8: Action & Reveal. The camera continues its horizontal scroll, but with a slight, subtle zoom-out, revealing more of the lush environment just as the hero performs their dramatic attack. The camera slightly pulls back and settles on the hero's triumphant pose, showing off the environmental detail around them." ], "lens": "Wide-angle cinematic lens (e.g., 24mm or 35mm) to capture both foreground detail and expansive backgrounds. Focus racking slightly between hero and key environmental features." }, "sound_design_note": "Classic retro game 'bleeps' and 'boops' for movement and actions, but hyper-realistic (e.g., a *thump* for landing, a *shiiing* for a sword, a *pew-pew* for a laser, all with modern sound design fidelity). An orchestral, epic fantasy score with retro synth undertones. No dialogue."}
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Офісне життя{ "scene_description": "The shot begins with a wide exterior view of a tall, modern glass office tower in daylight, surrounded by light traffic and greenery. The camera slowly approaches a specific window on the mid-level and phases through the glass into a vibrant open-plan office. Employees are typing, talking, walking past with laptops. The movement continues straight past rows of desks, finally entering a glass-walled meeting room where a team is actively collaborating around a screen.", "visual_style": "Photorealistic corporate daytime; bright blue sky, reflections on glass, colorful office details", "camera_movement": "wide static building view, then smooth linear dolly inward through glass, straight through workspace to interior room", "lens": "28mm wide-angle lens", "fps": 24, "vfx": [ "glass transition pass-through", "realistic lighting reflections", "motion blur on fast gestures" ], "sfx": [ "office chatter", "typing", "phone buzzes", "coffee pouring in distance" ], "music": "upbeat soft-tech ambient loop", "lighting": "natural daylight pouring through windows mixed with LED ceiling lights", "mood": "lively, focused, efficient", "subtitles": "off"}
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Прогулянка берегом моряThe scene is a desolate, misty beach at the cusp of dawn, with a soft, diffused light filtering through a thick marine layer, creating a painterly yet photorealistic atmosphere. A slender woman, appearing to be in her mid-20s, with long, dark hair that is slightly wind-tousled and a composed expression, walks purposefully towards the camera. She is wearing a meticulously detailed, beige, long-sleeved, knitted mini-dress with a visible, intricate weave pattern and a subtly textured surface. The dress's fabric hangs naturally, catching the soft light. She holds two thick, dark-brown leather leashes, one in each hand. At the end of these leashes, two massive, photorealistically rendered great white sharks 'walk' alongside her. The sharks are approximately 15 feet long each. Their skin is rendered with astonishing detail, showing a slight, glistening wet sheen and the fine texture of their dermal denticles. Subtle, believable scars and nicks are visible on their snouts and flanks. Their gills are subtly flexing, indicating movement and life. Their dark, lifelike eyes are focused forward, reflecting the muted tones of the sky and the beach. The sand beneath them is wet and firmly packed, with the faint, unsettling impression of their lower fins and bellies. The camera begins with a low-angle shot, focusing on the woman's worn leather sandals and the wet sand. As the 8 seconds progress, it executes a slow, deliberate crane-like motion, rising to eye level, capturing the full scene in a wide, cinematic aspect ratio. The background consists of a vast, tranquil ocean with soft, foamy waves gently lapping at the shore, rendered with realistic fluid dynamics. The shallow depth of field keeps the focus on the woman and the sharks, subtly blurring the distant waves and horizon to create a sense of scale and focus. The overall mood is surreal, captivating, and slightly unsettling, blending the familiar act of walking dogs with the terrifying power of the apex predators. The shot is free of any digital artifacts, grain, or filmic looks, prioritizing pure, clean, hyper-realistic detail.
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Політ на драконі від першої особи в Veo"A first-person perspective (POV) ride. The dragon, a massive beast with obsidian scales and dark-red skin, is piloted by a knight in ornate, polished steel armor. The scene is a dramatic, high-speed descent from high altitude, soaring over a dense, ancient forest towards a sprawling, sun-drenched medieval citadel nestled in the mountains.", "visual_details": { "foreground_subject": { "element": "Knight's Gauntlets and Dragon's Neck", "description": "The rider's hands, encased in highly detailed, battle-worn **silver and brass gauntlets**, grip the thick leather reins. The **dragon's scales** are wet with atmospheric moisture, showing intricate texture and glinting sharply in the light. Subtle steam/heat shimmer rises from the dragon's back." }, "midground_environment": { "element": "Medieval City and Castle", "description": "A deep valley city built from red brick, white plaster, and dark timber. The **castle is the focal point**: a massive stone citadel with multiple high towers, banners flying from every turret, and visible activity (smoke, miniature people) in the central courtyard. The surrounding forest is dense and dark green (pine/fir)." }, "realism_attributes": [ "Ultra-detailed PBR (Physically Based Rendering) texturing.", "Subsurface scattering on any exposed skin/leather.", "High-frequency detail, film grain, and subtle lens distortion.", "Atmospheric dust, haze, and god rays (Volumetric Lighting)." ] }, "camera_and_motion": { "perspective": "First-Person POV (Attached to Rider's Head)", "movement_timeline": [ {"time_sec": "0 - 1.5", "action": "Slow start. Camera locked on the dragon's scales and gauntlets, establishing hyper-detail. Hold panoramic view of the city."}, {"time_sec": "1.5 - 3.0", "action": "Dragon banks sharply (Dutch angle/slight roll), initiating the steep, high-G descent. Quick, powerful wing flap visible in periphery."}, {"time_sec": "3.0 - 6.0", "action": "High-speed descent. **Intense motion blur** (optical flow) on the ground and trees, but the city remains sharp in the center view. The sound of air rush is implied."}, {"time_sec": "6.0 - 8.0", "action": "Deceleration phase. The camera smoothly stabilizes and focuses on the castle's main gate or landing platform. The motion blur fades to zero, ending on a crisp, static shot just before touchdown."} ] }, "lighting_and_atmosphere": { "time_of_day": "Golden Hour (Early Morning)", "lighting_type": "Dramatic directional sunlight (Hard light) cutting through a light atmospheric fog, creating sharp shadows and bright highlights (Volumetric Light/God Rays).", "color_palette": "Deep gold, deep emerald green, cool stone gray, and earthy reds." }}
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Поїздка на спорткарі під час дощуScene 1 – Aerial night shot: neon-lit city streets shimmer under light rain, reflections gliding across wet asphalt. A sleek race car roars through the intersection, its headlights slicing through the mist. The camera swoops down from above, following the glowing trail of taillights as they cut between skyscrapers. Sound: deep engine rumble mixed with echoing tire screeches and distant city ambiance. Lighting: vibrant neon blues, reds, and purples reflecting off puddles. Cinematic style: energetic, stylish, and urban.Cut to Scene 2 – Low front tracking shot: the camera races inches above the ground, capturing the car’s nose slicing the air. Sparks fly as the tires skim a curb. Rain droplets streak across the lens. The sound design intensifies — turbo whine, gear shifts, and the rhythmic pulse of electronic music syncing with the movement. Lighting: strobe reflections from passing signs and streetlights. Cinematic style: fast-paced, immersive, kinetic motion.Cut to Scene 3 – Side pan and slow-motion shot: the car drifts around a sharp corner, smoke and rain spraying outward in a burst of color. The camera cuts between interior shots — the driver’s focused eyes, hand shifting gears — and exterior wide angles of the city rushing by. The engine growls as the music swells, building to a climactic crescendo. Lighting: dynamic interplay of neon and headlight flares. Cinematic style: sleek, high-adrenaline finale with a blend of realism and stylized motion.
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Баскетольний матч в Veo{{ "prompt_details": "A hyper-realistic, high-resolution, super-slow-motion cinematic video of a basketball player dunking a ball.", "duration_seconds": 8, "camera": { "type": "dynamic", "motion": "A slow, deliberate dolly shot, starting at a low angle and moving up to a high-side angle to follow the players' jump. The camera orbits the action, showcasing the dunk from multiple perspectives.", "focal_length_mm": 50, "field_of_view_degrees": 45, "depth_of_field": { "focus_distance": "dynamic, tracking the basketball", "aperture": "f/2.8", "bokeh": "soft, cinematic" }, "film_grain": "subtle, cinematic" }, "scene": { "environment": { "time_of_day": "late afternoon", "weather": "indoors, stadium setting", "lighting": "Bright, stadium lighting from overhead and side sources. The light creates intense specular highlights on the players' sweaty skin and the basketball. The background is a chaotic, out-of-focus blur of the roaring crowd.", "background": { "description": "A bustling basketball arena. The court is a highly polished wooden floor. The background is a vibrant, out-of-focus blur of cheering fans, bright lights, and team colors." } }, "main_subject": { "type": "human_sports_activity", "description": "Two hyper-realistic basketball players suspended in mid-air near the hoop. One is dunking the ball, the other is attempting to block.", "player_details": { "description": "The players are in peak physical condition, with every muscle defined and strained. Sweat drips from their bodies. Their expressions are a mix of intense concentration and determination.", "physical_physics": "Every muscle in their body is flexed. The sweat on their skin is a key visual element, with individual droplets glistening and flying off in the air." }, "ball_details": { "description": "The basketball is a bright orange, with a hyper-realistic texture. The seams and dimples are visible in microscopic detail. The ball is visibly compressed and deformed as the player's hand applies force to it.", "fluid_physics": "The ball is not a solid object. Its compression and deformation are a key visual element of the moment." } }, "motion": { "physics_model": "biomechanics_and_material_deformation", "event": "The player dunks the ball with immense force, and the other player attempts to block it.", "slow_motion_factor": "200x", "interaction_details": [ "The Dunk: The player's hand pushes the ball with immense force. The ball visibly deforms, and a subtle 'cracking' sound is heard as the player's wrist flexes. The rim of the hoop bends slightly from the force of the dunk.", "The Block: The second player's hand, stretched to its limit, grazes the ball's surface. We see a subtle 'swoosh' of air as their hand passes by. The fingers are just a millimeter away from the ball.", "The Air: The players' motion creates a visible turbulence in the air. The sweat droplets flying from their bodies are caught in this turbulence, dancing in the air." ] }, "sound": { "ambience": "The deep, reverberating roar of the crowd. The rhythmic squeak of shoes on the wooden floor.", "effects": "The powerful 'THWUMP' of the ball as it goes through the hoop. The low 'thud' of the players landing on the ground. The quick 'swoosh' of air displaced by their hands. The sound is designed to be a complete, hyper-realistic experience of a climactic moment." } } }
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
JSON Prompt+Veo 3.1=Неймовірні багатокадрові відео. Кожен рух камери, монтаж сцени та перехід — визначені даними. {“scene”: “realistic interior scene”,“style”: “warm soft tones with bright colored elements, natural light”,“camera_movements”: [{“id”: 1,“description”: “Close-up of a simple cloth bag that suddenly spews out of the bag a bed, desk, wardrobe, carpet, and a large mural. All the furniture is scattered all over the room, the table is placed next to the window, and all the furniture is placed naturally and neatly, perfectly blending into the color of the environment”,“duration”: 5,“transition”: “transition to”},{“id”: 2,“Description”: “[Blunt Switch] The camera suddenly turned to the desk by the window that appeared before. Red Apple exploded on the desk, a computer with the screen facing the camera and several books. The desktop was scattered but the composition was harmonious. Note: The computer appeared after Apple exploded”,“duration”: 3,“transition”: “quick transition”},{“id”: 3,“Description”: “[Real quick switch] The camera immediately switches to the bed, and a living kitty appears when the pillow explodes. It floats lightly and looks out curiously. Add colorful cushions, colored carpets and other elements to the room”,“duration”: 4,“transition”: “fade out”}],“visual_style”: {“lighting”: “Soft afternoon light shines obliquely through the window into the room”,“color_palette”: ["warm wood color”, “beige”, “light gray”, “apple red”, “bright color embellished"],“special_effects”: “Orderly explosion effects”},“audio_design”: {“SOUND_EFFECTS”: ["Camera 1: Soft Popping and Light Object Landing”, “Camera 2: Crisp Explosion and Scattering Books”, “Camera 3: Soft Popping and Cat's Whispering”],}}
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики
Чоловік на скелі: The shot opens tight on a weather-carved face, wind tearing at his coat as he stands on a jagged cliff. The camera eases over his shoulder and tilts down, following his line of sight. We descend past the crumbling lip into the void, the frame widening to reveal cliffs dropping away. The ocean roars into view, violent surf detonating against rock. The move continues into a high overhead, locking into an aerial top-down that frames the lone figure at the precipice as waves explode below.
Чоловік на даху : The shot opens tight on a man’s face in morning city light. Old-style coat. Watchful eyes. The camera moves over his shoulder and tilts to the street: steady traffic, buses at a stop, screens updating on glass.We widen, circling as he steps to a rooftop edge. A train slides across a bridge. Cyclists thread a crosswalk. Then the camera snaps upward fast. Windows flatten to dots. Blocks and lanes form a clear grid. We rise higher: bridges draw sharp lines to the mainland, docks and piers ring the shore. Water surrounds everything.Higher still. Roads become pale threads, trains little beads, ferries leaving thin wakes. The full island sits in frame, bright center, softer edges, blue water on all sides. Far below, he’s a single point on a roof, still in a city that keeps moving. The camera holds, then continues climbing into open sky.
#ВідеорозвагиПідписатись на канал: ШІ: Від теорії до практики